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Creative Workshop "Lose & Find"


On August 31, 2013, in Sarkandaugava, the curatorial platform Blind Carbon Copy (BCC), in collaboration with the UK based artist Bahbak Hashemi-Nezhad, organised a creative workshop to devise and test the rules of a game to discover Sarkandaugava. By proposing new rules for the public space, models of alternative action, collaboration, and communication were found.


Can creation of games and rules act as a research tool that aids in acquiring knowledge? Can one learn the new by becoming a teacher rather than a student?


Bahbak Hashemi-Nezhad (UK) graduated from products design at the Royal College of Art, London, soon after establishing a studio that produces work ranging from photography, interior and public spaces, furniture, food, games, interventions, and products. Acknowledging formal disciplines as fluid and parallel, his practice crosses formats and scales across contemporary art, architecture, and products and often engages the social function of design within domestic and urban public spaces. Bahbak regularly teaches at the Royal College of Art, Central St. Martins, and Kingston University. His projects include Penfolds Cupboard (The Showroom, 2013), The Possibility Forum (The Centre for Possible Studies, Serpentine Gallery, 2013), Zoo-Topia (London Festival of Architecture, 2012).


Blind Carbon Copy is a platform and network project initiated and curated by Maija Rudovska (LV) and Juste Kostikovaite (LT/UK). The title Blind Carbon Copy can be deciphered from the idea of the silent transmission of secret or semi-secret information through the function of bcc in emails, when information is distributed but the fact of distribution is hidden from the address. 


The results of the workshop were presented within the framework of the intervention ‘Occupy Sarkandaugava’ on September 14, 2013.